Skeletal Abominations can be of almost any size. Some are literally the size of ants others have been the size of a small island. Importantly they are not an animated corpse of animal or sentient. They are made from collected bone often with rock, gems or wood of some kind mixed in. They are usually grotesque to look on though some have been formed strictly with functionality in mind. Their roles vary depending on why they were constructed and for every size difference from medium the difficulty of creating the necessary spell goes up considerably. Medium is a lvl 2 spell, large or small lvl 4, Huge or tiny lvl 6, diminutive or guargantuan lvl 8, and fine/colossal epic spells. With increased spell craft DCs these sizes can be continually changed to an almost infinite level.
Modelled on the skeleton (MM pg 225). They have all the special qualities of skeletons. There actual look and appendages is dependent on the spell used. BUt a medium can only have 4 limbs and no special abilties. For every 2 special abilties in addition to their normal skeleton ones they must use the higher level spell but maintain their size.
THe larger smaller abominations have 1 key abilty in addition to their changed size.
STR is changed significantly based in size category.
|SIZE||STR||DEX||CON||INT||WIZ||CHA||Additional Abilities||Att Bonus||Spell level|
- Death’s touch
- Adamantium Skeleton
- Hunter Seeker
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